Tag Archives: 1940

Megagame Don’t Panic offside report

Last Saturday I was political control for the megagame Don’t Panic. As mentioned previously this is a what if megagame about the German Invasion of Britain in 1940. The scenario necessarily changes history to remove some of the most obvious reasons why the Germans didn’t ever try this during WW2.

The British war cabinet being briefed at the start of the megagame Don't Panic
The British war cabinet being briefed at the start of the megagame Don’t Panic

Anyway my role was to keep an eye on the British war cabinet and ensure that they stayed suitably strategic and global while still providing input to the player teams at Command and Corps level. The game needs some player induced friction from the top, especially when Churchill has a wizard wheeze and send a Division Commander one of his famed ACTION THIS DAY notes.

The structure of the megagame was in two parts. From arrival until 1230 was a planning session simulating July and August 1940. Following that the German invasion lands in early September, and the game moves to 12 hour turns every 40 minutes or so.

Don’t Panic Political Game

The political game started pretty much on arrival for the players, before even the plenary briefing. I had a stack of laminated political event cards to throw in if the war cabinet looked less busy or was spending too much time in the details of the military game. I also had a panic track to keep score of how well the war was going for Britain and how the war cabinet were contributing to that. The panic track was on a 100 point scale and started at 50. Every 10 points the British got a modifier to their supply state depending on the direction of travel.

At the very start of the game I put some ground rules down for the war cabinet players.

  • There needed to be an official record of all decisions by the war cabinet
  • All decisions had to be by consensus, effectively giving everyone present a veto if they were uncomfortable with the direction
  • Collective responsibility applied to decisions, failure to abide by that would lose them political capital
  • Decisions that were unpopular or against advice required political capital to be spent (which was sometimes returned if the outcome was good)
  • Actions that were carried out by other players needed to be communicated by a war cabinet player to the appropriate person to make it happen

Political Discussion

There were some interesting discussions at Cabinet, (I have retained the minutes and will make them available over on Milmud). To start with there was a discussion about the Royal Family. Should they be dispersed or remain in the UK. It was decided that at the very least the King should be seen to remain until the last sensible moment. Other members, especially the two Princesses, would be kept away from likely invasion landing areas and removed from the country if things started to go badly.

The Royal Navy

The next major debate was on the Royal Navy. Sadly Admiral Pound seemed to be asleep for much of this, which would have been OK had it not been for the consequences following the decision to move most of the fleet from Scapa Flow to Portsmouth. The Cabinet Secretary made a number of interjections to the debate and attempted to put context on the importance of keeping the Kriegsmarine bottled up and the disastrous consequences should the Germans get capital ships in amongst the supply convoys. The politicians in the war cabinet were concerned about the fact that it would take the capital ships at least 24 hours to respond to an invasion across the Channel from Scapa Flow and they couldn’t be sure how well the RAF and army would be able to defend against seaborne assault without naval assistance.

As it turned out (and I listened in to the three way debate with the German Admiral Lutyens) the threat wasn’t as clear to the Germans as it looked to me. Lutyens waited before committing to action, and even then didn’t commit all his resources to breaking out into the Atlantic. Lutyens concern was, rightly for him, that the end result for the Kriegsmarine was likely to be loss of all vessels that they put in the Atlantic. What Lutyens either didn’t seem to realise was that this was potentially a game winning move for the Germans. His fleet unchecked in the Atlantic caused supply difficulties for the British. It also increased the panic track by 3 points every turn.

Once the German fleet was out it created all sorts of bother for the war cabinet. They debated moving Force H out Gibraltar, and more Cabinet Secretary intervention was required to ensure the war cabinet was properly advised. It was about that point that the Italians started their offensive in North Africa…

German Invasion

wpid-20150613_151845.jpg
The invasion front about 12 hours after the initial landings, the blue counters on the beach are the German supplies.

The Germans invaded on a fairly narrow front, about 40km, in the Brighton to Portsmouth area. A planning failure (they didn’t follow the orders they’d been given) meant that they didn’t have enough transport units in the first wave, so they couldn’t move supplies inland. This limited the operating radius of the landed troops to about 8km from the beach. Also the Germans sent armour in the first wave, but couldn’t unload any of it without a port (which was clear in the briefings).

To help things further along the RAF got air superiority over the channel fairly rapidly, and unlike the Royal Navy, sank a significant proportion of the invasion fleet. The Royal Navy frankly didn’t know whether or not it was coming or going. The army reacted as fast as it could to the landings, but was hampered by a combination of shortage of supplies, rail capacity and their organic speed of movement. Mainly the army was a bit further East than the German landing spot. About this time the Royal Navy lost a battleship to a combination of mines and u-boats, this didn’t help panic levels even though the cabinet suppressed the news.

The panic track went into overdrive at this point, and the war cabinet got quite panicky. Their reaction helped things, although not as much as the RAF shooting down dozens of Luftwaffe and sinking about half of the German transport fleet. About two days into the invasion the front stabilised and the Germans largely became unable to land more troops or supplies. They also stopped making progress inland too. The Royal Navy lost a cruiser in the Channel too, damaging the two German Capital ships and driving them off to Brest.

All through this time I was also throwing political events at the war cabinet, making them worry about the Soviets, Japanese, Italians and the Americans, as well as domestic issues. Churchill spoke to President Roosevelt and Lord Halifax spoke to the Irish foreign minister, neither with any real success, although FDR was sympathetic.

Gradually the British Army started to get a grip of the situation (largely after Churchill personally gripped the senior officers). The RAF helped this with carefully targetted bombing of German Divisional HQs and supply dumps. In Portsmouth the Royal Marines held out although surrounded, aided by naval gunfire support over open sights. Even the Press (10 issues over the afternoon) finally became pro-British with the headline news from an anonymous German commander that their situation was hopeless.

The megagame Don't Panic map at the end of the game, showing the extent of the German advance.
The megagame Don’t Panic map at the end of the game, showing the extent of the German advance.

Operation Sealion: A Military Appreciation

Notice printed by the German police in advance...
Notice printed by the German police in advance of the invasion of Britain in WW2. Imperial War Museum, London. (Photo credit: Wikipedia)

The next megagame I’m going to is Don’t Panic a what if scenario on Operation Sealion, the planned German invasion of Britain in the autumn of 1940. I’m going to be the British Control. So no playing for me. However that doesn’t mean that I can’t look at how I would plan the Operation Sealion invasion myself.

Operation Sealion

Firstly we need to get into the nazi mindset. They’re essentially divide and conquer gamblers with no medium term view. They have an innate belief in their own superiority and on the inevitability of their eventual victory.

The other interesting thing is that the German General Staff see crossing the Channel as simply a large scale river crossing. To them it’s like crossing the Rhine, only a bit wider. This affects their thinking and probably explains why they didn’t ever attempt it. As they planned it, the obstacles just multiplied.

Fuhrer Directive 16

On 16th July 1940 Hitler issued Directive No. 16 On preparations for a landing operation against England. This set the initial conditions for planning Operation Sealion.

Since England, in spite of her hopeless military situation, shows no signs of being ready to come to an understanding, I have decided to prepare a landing operation against England and, if necessary, to carry it out.

The aim of this operation will be to eliminate the English homeland as a base for the prosecution of the war against Germany and, if necessary, to occupy it completely.

Situation

The German army has been victorious, sweeping all before it. All of continental Europe from Poland to the Pyrenees is under German control. Only Britain stands alone against Germany. The British army has been defeated in Europe and has left most of its first line equipment behind.

Invasion barges assembled at the German port o...
Invasion barges assembled at the German port of Wilhelmshaven (Photo credit: Wikipedia)

By mid August 1940 the panzer divisions will have been refitted, casualties either returned from hospital or been replaced. The luftwaffe is established in the French and Belgian airfields. The Kriegsmarine has assembled lots of barges ready for crossing the Channel.

In Britain the beach defences are being strengthened. However, the Briitsh Army is still short of transport and heavy equipment. The situation is so desperate that the British government has even called up old men and boys into a ‘Home Guard’. Weapons are so short that some of the Home Guard are armed with pikes.

Broadly the German invasion force can expect parity in numbers with the British in the invasion area. There is a qualitative advantage in terms of equipment and experience. The campaigns in Poland and the West have proved that beyond doubt. Operation Sealion is expected to follow the same pattern as the previous campaigns.

Mission

Hitler requires a speedy end to the war. German industry is short of manpower and the army needs to release skilled men soon. Operation Sealion is intended to bring the war to a speedy end.

Considerations for Operation Sealion

Broad vs Narrow Front

Normally military strategy suggests concentration of force. As an attacker you have a choice where you attack. A defender on the other hand has to spread out to cover all possible avenues of approach.

German preparations for operation Sealion, inv...
German preparations for operation Sealion, invasion of the british islands. A Panzer III tank modified for amphibious operations in France 1940. (Photo credit: Wikipedia)

The British can be expected to rapidly deploy their remaining mobile reserve, including an armoured division, against any landing. This could tip the balance before strong enough German forces are ashore. The speed of response is likely to be slower if they cannot be sure where our schwerpunkt is located. Multiple landing points will aid this.

Ports

We need to capture a port as early as possible to enable unloading panzer forces. Once panzers are set free in England we can be assured of victory.

Both of these point to a strategy of attacking multiple small ports to ensure that at least one is captured rapidly.

Airfields

We also need forward airfields to help the Luftwaffe support ground forces. It will also enable air landing troops to be brought in. This will speed up the force build up and make it harder for the British to defeat us in detail before we can join up.

This leads to the selection of ports. RAF bases at Marston and Tangmere have recently been abandoned and are in close proximity to ports. Similarly Dover has two airfields in close proximity and the castle is a major threat to our use of the channel.

Causing Civilian Panic

English: Home Guard soldiers training with a '...
English: Home Guard soldiers training with a ‘Blacker Bombard’ spigot mortar No. 3 GHQ Home Guard School, Onibury near Craven Arms, Shropshire (Photo credit: Wikipedia)

Fleeing civilians are useful to the German success. They cause bottlenecks that stop the enemy bringing up reinforcements. They also adversely affect morale. This latter is important politically as well as militarily. We need the British Government to sue for peace. The faster this happens the better.

Effective ways of reducing civilian morale are:

  • airborne troops behind the main lines (even if only rumoured);
  • tank breakthroughs, especially if accompanied with pictures at iconic places for the newspapers and cinema news reels;
  • sinking of supply ships so that rationing is tightened;
  • terror bombing of cities, especially London and other industrial centres.

Conclusion

Operation Sealion requires a rapid buildup with simultaneous action at sea and in the air to split or slow the British response is required to give time for a foothold to be established in England. This will maximise political pressure and ensure military victory.

General Outline

Operation Sealion’s broad strategic goals must be to get a foothold, rapidly expand it and encourage the political opposition in the UK. Ways to do this are

  • surge the Kriegsmarine into the Atlantic for commerce raiding (apart from the bits directly needed for supporting the invasion)
  • use a u-boat screen to stop the RN getting in amongst the invasion fleet.
  • select four small ports across the Kent and Sussex coast for direct seaborne assault supported from the air. Put a battalion of paras on the closest airfield to the selected beaches
  • reinforce success with air landed troops on the captured airfields and tanks into the captured ports
  • transfer luftwaffe units to the captured airfields as rapidly as possible to increase loiter time and range
  • collect up the paras as soon as possible for a second drop on London or wherever intelligence suggests Churchill or the Royal Family are hiding out.

Book Review – Blitzkrieg Legend

"In the West (Western campaign).- Panzer ...
“In the West (Western campaign) – Panzer II and Panzer I in the woods; KBK Lw Kompanie Luftwaffe, “Luftwaffe war-reporting company 4” (Photo credit: Wikipedia)

The Blitzkrieg Legend: The 1940 Campaign in the WestThe Blitzkrieg Legend: The 1940 Campaign in the West by Karl-Heinz Frieser
My rating: 5 of 5 stars

As part of the planning for the megagame War in the West I bought myself a copy of Blitzkrieg Legend because it is the German Army’s official history (although it didn’t get written until the 1990s).

Blitzkrieg Legend Review

From reading the first couple of chapters and looking through the maps you can see the evolution of the German plan. You can see why the directive was written the way that it was in October 1939.

The most interesting thing for me is that there is no concept of a lightning war, the general staffs & high command all believe that the start of the world war was a gross mistake and spells certain doom for Germany as being too soon to be winnable. the strong belief is that the strength of the economy is what wins wars, not surprise attacks (and for my money they were right).

After the planning phase there is a fairly detailed examination of the attacks themselves. What becomes clear is how lucky the Germans were, although some of this is down to the way that the 100,000 man army has trained its troops, and this training continues into the expanded army. It is human factors rather than technology that makes the blitzkreig work. The Germans were exceedingly lucky, when they infiltrate forward and put small parties over rivers and obstacle the enemy retires rather than counter-attacks.

I would certainly recommend this book strongly to anyone who has an interest in WW2, and particularly the Fall of France in 1940.

View all my reviews

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Preparing For War – Onside Report

British evacuation from the beaches of Dunkirk
Image via Wikipedia

Rather than run a conversational design session at the November meeting I decided to try and do something that was at least vaguely playable. My reasoning was that I’d been somewhat frustrated at the conference with discussions of games that looked like they could actually have been played, and I’d felt that perhaps by playing it we could have tested whether or not the perceived problems were actually real.

Anyway, I did a sort of role-playing game about re-constructing an infantry company after the evacuation from Dunkirk. John Rutherford was the first person to arrive (after me) and so I cast him as the first officer to report to the village in Devon I’d decided to put the company in. Chosen only because the OS map of Devon/Dorset was the first to hand when I was collecting materials for the game, they might equally have ended up in Scotland! John’s character, 2/Lt Robson was a recently commissioned officer who had been sent to France within days of being commissioned and then evacuated a few weeks later.

On arrival in the village by train 2/Lt Robson discovered that he wasn’t expected, and nor was his company! He set about contacting the local policeman, the vicar, chair of the parish council and other notables in the village.

Staying overnight in the village pub he established that the company could be billeted on the Mill when it arrived. Within a day the remainder of the company arrived by train under command of the Major (Jim Wallman). Shortly afterwards Lt Hanse (Mukul) and 2/Lt Duff (Dave Boundy) reported for duty. The company was swiftly sorted out into platoons and sections, on the basis of sharing out the experienced men and the good NCOs as well as those with dodgier records.

The first few weeks were played out in organising the company, the accommodation, acquiring weapons, worrying about area of operations, responsibility for guarding bridges etc and also getting everyone to do lots of drill. Having worked all this out and got to the beginning of September I moved to monthly turns where the OC set the training priority and each month I asked for volunteers for Officer training (and later on Commandos) as well as setting some small incident for resolution, e.g. scrounging a coal lorry, or the Christmas do. If I was going to run this game properly I’d do some more research on some of these things and ensure that the players had some better background. As it was I was making it all up as I went along, including the mechanisms, so it was in areas no doubt thinner than it ought to have been, and probably quite ahistorical.

On the whole we managed to pass four and a half hours playing the game before I drew it to a halt so that we could have some discussion. For me the main point is that there is a game in all of this as there are many decisions to be made. Largely it is a building/development game in its purest sense, although what you are building/developing in this case are your soldiers. Probably the best way to improve the game would be to make a small card for each soldier which could be updatable with their stats, rank etc. That would simplify record keeping as the platoon commanders can just keep those in front of them organised into sections etc. The platoon commanders could also have a mechanism for developing people which would give them some decisions about how to improve their platoon, and also about how to interpret the OC’s training priorities.

We had some discussion at the end about leadership styles and now these should affect the development of a platoon/company. This certainly needs further thought, and I think it could be a good way to develop things, but I’m not sure exactly how it ought to impact on the game mechanisms.

If I do get further thoughts from people then I will do something on this.

One thing I am conscious of was not having a well thought out mechanism for exercises, partly this was because I didn’t think we had enough time to break into a proper wargame. My inclination would be to play this sort of game as a campaign, and play each exercise as a largely kriegspieled wargame using the figure resolution of the combat mechanisms (which I did prepare, but didn’t use and I think I’ll need to re-do in the light of the outcome of the session).

On another point, we semi-randomly picked 6th Battalion DLI to be the battalion that we were part of. A quick look at google afterwards showed that 6 DLI were a territorial battalion and went to France with 50th Northumbrian Divison in early 1940 and then were evacuated through Dunkirk, they went to North Africa in April 1941 (when we finished our game) and then fought through the rest of the North Africa campaign, Sicily & Italy. They came back to the UK at the end of 1943 and were in the assault troops on Gold Beach on 6th June 1944. Probably one of the few battalions to have been at the sharp end all the way through the war.

Here is the spreadsheet (Open Document Format) that I used to speed things up during play (although this will be printed onto cards before I next try this game). Company Roster.ods

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St.Valery: The Impossible Odds by Bill Innes

This is a collection of first hand accounts, mainly posthumously published from three men who were ordinary soldiers in the 51st Highland Division in 1940. None of them were officers (although one was commissioned after his escape and return home). The main part of the book is a personal account originally published in Gaelic and subsequently translated into english as “A Cameron Never Can Yield”. This forms just over half the book and tells the story from the start of the German attack on 10 May 1940 through surrender at St Valery on 12th June 1940, escape on the march into Germany and then life in Marseilles in the winter of 1940-41 followed by a winter crossing of the Pyrenees and time spent in Spanish prison camps before returning to the UK. The other two stories are relatively similar, although neither of the men managed to return back to the UK and they both had different experiences in their prisoner of war camps and work details. All three of them had a horrendously rough time of it, which seems to be the norm for these early POWs (and the later ones too).

Even though I’ve read everything I can get my hands on about the 51st Highland Division and also lots of personal accounts of both combat and POW life this book was different. Each of the accounts started with a potted history of the person and what they had done before the start of the war, and then ended with what they did after demobilisation. That provided a bit of context, but the most refreshing thing about it was that it was about private soldiers and not officers, which is unusual. Most of the books are written by officers (if first-hand accounts) or by those that would have been had they not become history professors. This puts a different slant on life and makes for a whole different side to the story.

Also, unlike other stories of the 51st Highland Divsion in 1940, it didn’t end on 12th June at St Valery, in fact that was where most of the story started.

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The Battle for France didn't end at Dunkirk

The title of Saul David‘s “Churchill’s Sacrifice of the Highland Division” is possibly erroneous, the book doesn’t come out for what happened to the 51st Highland Division in June 1940 as being a political gesture of allied solidarity on the part of Churchill.

It is certainly the fullest account of the 1940 campaign of the 51st Highland Division, expanding hugely on Eric Linklater‘s HMSO publication in 1942 (which perforce had to be limited for security reasons). The Highland Division was in the Maginot Line attached to the French Army when the German assault started on 10th May 1940 and so wasn’t with the rest of the BEF. By the time the ferocity and direction of the German plan was understood by the French & British High Commands most of the German Army was between the 51st Highland Division and the BEF; so there was no real decision to sacrifice them on the part of Churchill. Saul David makes this readily understandable in his narrative, although he does highlight some of the points where a clear directive to withdraw them could have made a difference.  However these would have to have been ordered by French Generals as the Division was part of the French IX Corps and under their command.

What is remarkable is that the Division only surrendered when surrounded and out of ammunition nearly a fortnight after the Dunkirk evacuations were complete.

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