Tag Archives: Wars and Conflicts

Book Review – In the Face of the Enemy by Ernest Powdrill

In the Face of the Enemy: A Battery Sergeant Major in Action in the Second World WarIn the Face of the Enemy: A Battery Sergeant Major in Action in the Second World War by Ernest A. Powdrill

My rating: 5 of 5 stars

I borrowed this from the library and liked it so much that I bought my own copy. I found it very interesting because it is unusual for an other rank to write a memoir. Especially one where the author was a battery sergeant major who also had access to the battery clerk’s notes. So, much of the 1944-45 campaign is very well documented with grid references for gun positions, ammo expenditure and times of moves. It is a fantastic reference book for WW2 operations of a Royal Horse Artillery battery in self propelled guns.

There is also some of the human element to it as well. I was especially moved by the mystery of Gunner E T Jones who disappeared in the middle of a battle between the authors casualty evacuation runs. Gunner Jones was never found and is commemorated on the memorial for the missing at Bayeux.

View all my reviews

Enhanced by Zemanta

New Model Army by Adam Roberts

It has a Fab Concept. However it doesn’t quite work. Some of it is too heavy handed and not well enough researched to be credible.

I bought this book because I liked the premise, a change in the nature of warfare brought about by better information available to the whole army through a wiki style network. It has promise for some very interesting stories, but the author instead wrote a political polemic based on very old fashioned stereotypes and without bothering to do his research.

Accepting that our narrator is probably unreliable, given he is definitely going insane, and the twist that happens at the end (no spoilers) it is clear that we cannot rely on him. However there are bits of his prior experience with the British Army that just don’t work for me (having been in the TA from 1989-1992 and knowing a fair number of current and recently ex-service personnel).

The primary character is supposed to have served in the British Army for a few months before deserting because he didn’t like the extreme discipline. This itself is fair enough, a few months would see a soldier through basic training and into the specialist training for their arm of service. This is the period when the most discipline is imposed. All through the book the success of the new model armies is based on the rigid inflexibility of traditional forces that cannot think for themselves. This is the bit I find most difficult to swallow, even back in the 1980s soldiers were being taught to solve problems and work through gaps in information and orders, especially regulars that were deployed to Northern Ireland. By the current period, with the huge increase in peacekeeping operations and the small insurgencies thinking is a core skill for all ranks, not just senior officers. The stereotype might have been true for the 1950s conscripts, but even then I doubt it.

This is not my only problem with the book though. While it is clear that the author can write decent prose, there is still not a whole lot of thinking going on about the consequences of how the technology changes things. There is some in there, but not enough. For example why didn’t the British Army just turn on massive jammers of the wifi signal when they came up against the NMAs? Also why are the NMA better on a man for man basis when they are largely untrained volunteers up against properly trained soldiers in a veteran army? I can get local superiority allowing them to win battles, but in an exchange of fire I don’t see how wiki info turns people into better shots.

Anyway, the book is riddled with holes and could have been edited into a crisper better book. Unfortunately it wasn’t.

Enhanced by Zemanta

Allies at Dieppe – 4 Commando and the US Rangers by Will Fowler

This is an excellent history of a small unit action set in the wider context of the war, and well explained for those not steeped in military history or the second world war.

Lord Lovat, Newhaven, 1942 IWM caption : THE DIEPPE RAID, 19 AUGUST 1942 Lt Col The Lord Lovat, CO of No. 4 Commando, at Newhaven after returning from the raid. (Photo credit: Wikipedia)

The author starts with setting the background, explaining the grand sweep of the war and the events that lead to the formation of the commandos in mid-1940 and then a high-level overview of the commando training and the early operations so that you understand what commandos are all about, and the strategic context that lead to the assault on Dieppe in late summer 1942.

The build up to the attack is well covered, based heavily on the account by the embedded journalist that accompanied 4 Commando. After that the assault narrative splits into two, one for each of the groups that landed, and based on a mixture of accounts and interviews with various survivors of the operation.

Enhanced by Zemanta

Book Review – To Reason Why, by Denis Forman

This is more than just an infantry officer’s memoir. Denis Forman was closely involved in the Battle School movement that transformed the British Army’s infantry training during the second world war. He then went on to serve alongside Lionel Wigram (the primary proponent and intellectual leader of the Battle School movement) in Italy. The story is as much about Lionel Wigram as it is about Denis Forman himself.

However one of the stand out pieces for me is the honest treatment of how men deal with battle. The psychological impact and how unreliable things become is often not mentioned in most memoirs, there is an unspoken need not to embarrass anyone, or bring up things better left to lie. This book manages to discuss it without shaming anyone.

Also, the appendices have copies of the reports into the lessons from the Sicily campaign drawn by Lionel Wigram. Not published at the time because they were too controversial they tell an interesting story of how the theory met reality.

More on Denis Forman’s war experiences are available on the web at http://www.war-experience.org/collections/land/alliedbrit/forman/default.asp

Just before the war started Denis Forman graduated from Pembroke College, Cambridge in 1939. He was certain that there was going to be a war but didn’t want to commit himself to the Army until it started, so he took a short-term post with a shipping agency to avoid being sent to the Far East to make his fortune (which is where he was being directed by his elders). When war broke out he was in the Netherlands, and he returned to join the Argylls where he was promptly sent off to be an officer cadet.

His description of joining an infantry battalion and his efforts as a subaltern within it are priceless. He honestly shows how desperate the British Army was in the Summer of 1940 and how it was manning (and ‘leading’) its infantry battalions. More than enough to make you wonder about what would have happened if the Germans had invaded (although I like to believe that they probably had some very similar issues).

Enhanced by Zemanta

Defeat Into Victory

IWM caption : THE BRITISH ARMY IN BURMA 1945. ...
Image via Wikipedia

A friend sent me a copy of Field Marshal Bill Slim‘s Defeat Into Victory. It has always been on my list of books I’d like to read, but somehow I’d never quite got round to acquiring a copy. The version I have is a reading copy of the original edition, with fold out maps all through it.

The reading style is very engaging and easy to read, especially if you have the space to fold out the map at the end of the chapter so that you can follow all the places when they appear in the narrative. It was the first time I’d read about the ebb and flow of the war in Burma (even though my grandfather drove a DUKW out there). So I found it very interesting, the nature of warfare was hugely different that both Europe and North Africa (and I suspect even the Pacific Islands). In some respects the war fought in Burma was more like recent modern wars with low troop densities, long logistics tails and a massive reliance on air power.

The other engaging bit about the book was that Slim shows you the development of the army from a road bound Western linear fighting force into an all arms, all round defence, jungle fighting machine. In the beginning the British Army is out of its depth and way beyond the ken of its commanders or troops. The Japanese have infiltration tactics that the British just can’t cope with, and are so stubborn in defence that they cannot be shifted when they gain a hold. The British just dissolve and retreat rapidly out of the way (mostly).

It isn’t just a story of the British Army, as well as colonial forces (Indians and Africans mostly) there is also the alliance warfare aspect of the war. He liaises with Vinegar Joe Stillwell and the Chinese Army too.

Later, the British manage to shorten their lines of communication, build defences and work out how to deal with the Japanese. Once they do, then the tables turn, although it takes much stubborn fighting to shift the enemy. There is a good narrative that explains the constraints the 14th Army was operating under, the logistics challenges and how these were overcome and also the details of the operations. Occasionally there are little personal vignettes of visits to the front, or reports of battles.

One of the things I noted was the commentary on how few prisoners were taken, mostly it was a grim fight to the death by both sides. A typical note on a Japanese attack was that there was one prisoner taken and 600 Japanese bodies recovered from the 14th Army positions.

However, great as all this is, the last section of the book is the best. In the last chapter Slim gives his opinions on why things turned out the way that they did and also on what he draws as lessons for the future. Given that this was written in 1957 he has a lot to say that I think was quite prescient about current operations (and it might also have been right for the post-nuclear exchange as well, but thankfully we’ve avoided that).

The thing I do wonder, is why are all our operational games about the European war? The furthest East we manage is the Russian front, when there is whole load of interesting stuff going on out in the Far East. I suspect I may well return to this when I have some time to sort out another game design.

 

Enhanced by Zemanta

Another side of the COIN

I ran my game of being an Afghan farmer “The Other Side of the COIN” at the Chestnut Lodge Wargames Group’s (CLWG) annual conference yesterday afternoon. This was its second outing, you can see my onside report from the first run here.

Since the last outing the game has developed further to address some of the comments that the players made then. In particular I had a set of individual objective cards to drive some behaviours and give the players something to focus on that was essentially different each time the game gets played (and also makes the farmers all slightly different from each other, there is a danger that they all do the same thing). The other advantage of the cards is that it stops a purely economic rationality setting in immediately and just converting to grow poppy (because the income levels from this are a couple of orders of magnitude higher that any other sort of crops – the real reason that the Afghans grow so much opium).

Another development was the introduction of a set of cards to represent improvements or capabilities that the farmers can invest in. for example, securing a fuel supply, or building schools etc. These were supposed to form a pyramid of improvement, in that each of the items was allocated a level, and to buy a level 2 improvement then you need to support that with two level 1 improvements. Some of the improvements had pre-requisites, but apart from that it was simply building your pyramid that counted. Each improvement had some icons on the bottom that told you what sort of improvement it was, whether it benefited the whole community or just an individual. It also told you whether or not it promoted the Islamic lifestyle and/or used fuel. The individual briefings, and the farming mechanics, remained completely unchanged from the previous run of the game. I also didn’t get an opportunity to properly document some of the changes.

The improvements were all documented on the cards I produced, and there was a price list to make it easier to know what was available. In this run of the game the valley was a lot more peaceful. We played through two years of farming and in that time two of the four played farmers decided to grow opium, one on a small scale (a couple of fields) and the other as his major crop. In addition there was a bumper crop on the first summer.  This injected quite a lot of money into the game, and so resulted in some significant improvements in the town, a new well and a Madrassa were established as well as regular fuel & medical supplies and a specialist seed supply.  A shortage of time and players meant that there wasn’t any external tension to make different decisions about things, and the local cleric focussed on good works (establishing the water supply and madrassa from the funds raised).

Lessons learnt from this session:

  • the amount of money needs some careful calculation and appropriate denomination notes produced to make it easy to count out the correct sums;
  • the farming mechanisms need to be significantly streamlined to make them work faster, and the task allocation piece removed (or at least built into other mechanisms unobtrusively) as it wasn’t a real constraint on activity;
  • I need longer than two hours to run the game, at least double that, and I also need more players, at least seven, with clearer briefing for the police and the taliban as well as an external agent to foment trouble (or be the catalyst for it);
  • the mechanisms need to be properly collected into a well signposted reference document, ideally quite short. There also needs to be a revision of the play aid for farmers to put all the key mechanics on it.
  • I need a mechanism (or at least a trigger) for involving external authority in the area should there be a widespread growth of poppy. So some research on the eradication programmes and their timings would be useful.

Related articles

Enhanced by Zemanta

What you missed at CLWG in September 2011

Three interesting games and a load of cake! We started with Peter Merritt’s 1814 political game which looked at how Napoleon’s Marshals dealt with the oncoming defeat of France and the transfer of power. Following that Andrew Hadley brought out his game about the Athenian invasion of Sicily. We then finished with Rob Cooper’s game about the seizure of the Mecca Grand Mosque in 1979, complete with head-dress.

1814 and all that

Peter put on this game to try out some ideas about how you could run a game about the decline of the French First Empire. The players were mostly Napoleon’s Marshals (although Jim Wallman was Napoleon). There was an interesting mechanic of collecting cards to show which of the likely candidates for ruler of France you could evidence support for (five in total, including Napoleon, Louis XVIII, Bernadotte, Napoleon’s son and A.N.Other-Bourbon). The decisions per turn were relatively simple, and the operational game was quite abstract, so no real need to pay attention to it as a Marshal.

We had a good post-game discussion for this, helped by Jim’s notes which he’d made as Napoleon was under-worked. I’m not familiar with the actual politics of the period, so will confine comments to some of the mechanical aspects rather than the rest of it. There could be an interesting game to be had with the Marshals deciding to attribute their actions to either military or political activities (with enough actions per turn to be able to do a little of both when required). Without a played Napoleon the Marshals have to work collaboratively initially to keep France in the war long enough for them to build some support for a likely new ruler. They also need to try and choose (as a small faction) how to prosecute the war in a way that will bring their chosen favourite to the top of the list for the allies.

One of the ways to modify the current game to support this would be to explicitly get the Marshals to club together in the Paris crisis phase to work collaboratively to deal with the crises, perhaps using a hidden card in the pool way to resolve it, like the Battlestar Galactica board game. For those that haven’t been lucky enough to play BSG each crisis has a value and a suit (colours in BSG) that are needed to resolve it. Cards that don’t help add to the difficulty of resolution (allowing players to secretly sabotage things). This would allow them to either club together to resolve things while they want to prolong the game, or to swiftly end things when the time has come for Napoleon’s end.

Added to this there could be some stacked decks with support for each of the candidates, allowing players to take cards to suit their chosen candidates. It would also support attempts to get rid of support for other cards and having a broad range of cards for dealing with crises but at the players choice rather than being dealt completely randomly.

On the operational side, I broadly agreed that the map could be further simplified from a point to point system to a track for each of the main armies, although possibly with some cross over points to allow forces to be shuffled from track to track. The mechanisms could be relatively simple, some sort of stacking limit for the allies, units move one spot at a time (or even the die roll mechanism allowing 0,1,2 spaces according to weather, command allocation etc). Any track with Napoleon in it would remain static (assuming Napoleon is supported by troops and the odds aren’t too great against the French) but with the cost to the Marshals that Napoleon in the field makes it harder to keep control of Paris. Some simple battle rules to show whether or not contested advances happen would also be useful, and then one or two French Marshals could probably handle the whole thing on their own (although others may be required to allow sufficient military actions to happen).

Lastly the end game piece probably needs some thinking about, and perhaps a way to be influenced by the players.

Athenian Invasion of Sicily

I didn’t quite catch the proper name of this game. Andrew Hadley continued his series of ancient Mediterranean themes games with this one about the Athenians invading Sicily around 415 BC during the Peloponnesian war in the late 5th Century BC (431-404 BC). We were randomly dealt some key characters from the Athenian assembly and given a few pages of background telling us what happened, key arguments for and against the invasion and some intelligence of the cities on Sicily and nearby (allegiance, attitude to Syracuse, military forces etc). We then engaged in a debate to agree a plan, commit force levels and appoint command.

Once we’d sorted that out we began a campaign, although time pressure (and having a third game to play) meant that we had to wrap up relatively early into the execution of the plan. There were some interesting aspects to this, but in a lightly implemented way. There were pre-printed cards with a variety of words (one per card, e.g. Treachery) which could be used to get a +1 to a relevant die roll. Only one of these could be used per turn unless the action was planned, committing you to it regardless of other events. There were also some personal bonuses, e.g. +2 military for generals. Each situation was assigned a difficulty score by Andy to be beaten on a d12 plus any bonuses. For our small game this didn’t present any problems, but in a larger game there would need to be more guidance on probabilities and scores etc to ensure consistency and players being able to resolve some of it themselves.

Certainly this was a fairly workable and enjoyable game that needs a longer time slot to do it justice.

Seizure of the Grand Mosque (1979)

Our third and last game was a kriegspieled scenario run by Rob Cooper about the seizure of the Grand Mosque in Mecca in 1979 (on the first day of AH 1400) by some Islamic dissidents claiming to be the followers of the Mahdi.

In the scenario we were all playing either members of the Saudi royal family (and by extension the Government) or, in Jim Wallman’s case, the senior cleric on the Ulema and spiritual adviser to the King. Daniel was King Fahd, Richard Hands as the Crown Prince, Peter Merritt as the second in line, Dave Boundy as the Minister of the Interior, Andrew Hadley in command of the Saudi Arabia National Guard (SANG) and myself as the Defence Minister. Giles also arrived about now, but decided to observe rather than participate.   To add flavour and get us all into the appropriate spirit for our characters Rob had brought along some headgear, you can see the pictures that Daniel took on facebook. We also had to stop every now and then for prayers, underlining our devotion.

There is a good account of the historical events on wikipedia, and I’m not going to repeat that. However the scenario opens with a group of Islamic dissidents (variously numbered from 30-40 up to about 500) seizing control of the Grand Mosque during prayers, locking the gates and shooting some policemen. At the time there were somewhere in the region of 50,000 pilgrims inside the complex, which is vast, several hundred metres across in each direction.

The Saudis have two initial problems, the first is that they don’t have appropriate resources close enough to respond immediately, it takes time to assemble a response force. The second problem is that violence is not allowed in the Grand Mosque, and also the Ulema (the religious council) are unsure whether or not the chap claiming to be the Mahdi is an apostate, or the real thing.

So there was a soft start to the game, during which I ordered up all my airborne special forces and also a company of tanks and some APCs just in case. Although the latter would take some days to arrive.

The first response was from the police, being locals. All they could do was herd the fleeing pilgrims away from the Grand Mosque. Any time that they went close they got shot at from the minarets. Shortly afterwards some of the local SANG turned up and tried unsuccessfully to approach the Grand Mosque. About six hours in a company of my Airborne turned up and set up Observation Posts all round the Grand Mosque to see where the terrorists were positioned. We also tried to get some helicopter recce done, but the terrorists used a .50 cal on the helos, so they quite reasonably gave that up as a bad job.

A family conference call took place while all this was getting under way. There was a unanimous agreement to censor all media and cut off all communications with Mecca other than official government lines. We also refused to even acknowledge to the outside world that there were any problems.

Also after some deliberations the Ulema decided that we could use force to eject the terrorists from the Grand Mosque, although we had to be careful not to damage the Grand Mosque and also to avoid harming any of the pilgrims inside. Certainly attacking the minarets to take out the snipers was off the table.

By the following day we had a few hundred police, a similar number of SANG and just over a Battalion of Airborne forces. So I decided to make an attempt on the long gallery which was a panhandle to the main part of the Grand Mosque complex. This meant that there was some cover from fire on the approach to it from the street on the outside as it was in dead ground from the minarets. Waiting until dark we brought each of the minarets under small arms fire while two companies of Airborne forces made their way into the Grand Mosque. Initially things went well, an entry was effected using explosives and both companies passed inside, when radio comms were lost because of the thickness of the walls. Follow on SANG and police were then met by the survivors of an ambush retreating back out of the complex. Apparently the supposed ‘Mahdi’ had ambushed them, he had been seen to be immune to small arms fire, escaping being hit under intense fire, and also had been picking up grenades and throwing them back.

By now we were coming under pressure to get the Grand Mosque cleared in time for Friday prayers (it was Wednesday night that the first assault went in). The Ulema decided, after much more deliberation, that while the Grand Mosque was inviolate, this only really applied to the original area and not the entire complex. So the only area we couldn’t use violence in was the central courtyard.

Early on Thursday morning another Airborne Battalion arrived, as did two companies of APC mounted infantry. The tanks were en route on transporters and were due for early afternoon on the Thursday. SANG and the Police also had their commandos in Mecca as well. The gloves were off, which the family council reluctantly agreed. My Airborne support companies used TOW missiles on the minarets and each of the three doors. Not waiting for the tanks to be ready, we put APCs through each of the main gates and followed through into the complex en masse. This co-ordinated response seemed to work and we rapidly gained control of the complex, although it was clear after an hour or two that we didn’t have the number of prisoners (or bodies) that we had expected, and that some of the notable personages were missing.

It transpired that they were in the undercroft, which fortunately was on a suitably massive scale that we could use the APCs to break through the barricades to get into. At this stage time stood against us and Rob hand-waved the second stage of the game to get us to a wash-up where he told us how we’d done compared to real life. Surprisingly to us it turned out that my ‘gloves off’ approach had been far more restrained than had happened historically!

Enhanced by Zemanta

Condor Blues – British soldiers at war

A very interesting book about the British Army experience from the point of view of two platoons embedded in training the Iraqi Civil Defence Corps (ICDC) in the aftermath of the invasion (so the first half of 2004 approximately). Both platoons belonged to the Argyll & Sutherland Highlanders, but one was on secondment from the PWRR.

From the content of the book it is clear that it was not authorised by MOD as it is highly critical in places. Also none of the main players come out of it looking terribly good, you see their flaws and the bad side as well as the bravery and the compassion in places (as well as other emotions at other points). For example,  after a severe contact two of the Iraqi insurgent casualties were found to be carrying ICDC identity cards – which spelt the end of the Argylls trying to teach them military skills.

It is a warts and all portrayal, which makes it all the more convincing. Life in the camp appears to be well described, and feels honest in its descriptions of what the Jocks get up to in combating the boredom they suffered from. I can’t be sure not having been there myself, but having grown up in the same area as some of the Argylls (with references to places I went to as a teenager myself) I can see some of the soldiers I met as a territorial 20 years ago in these men. The perceived authenticity of the camp life makes the stories of the contacts with insurgents more believable.

However although there are proper war stories in here, the book is as much a lament to the lost opportunity to get a peaceful settlement and a sort of disbelief that the British Army apparently abandoned its own doctrine and instead pursued a heavy metal retaliation to incidents, which drove the locals to be insurgents.

Definitely worth reading.

 

Related articles

Enhanced by Zemanta

The Defense of Jisr Al-Doreaa

This is an excellent update of an old classic.

Two books in one, the author’s have brought Swinton’s Duffer’s Drift and re-written it for the modern conflicts (which bear more than a passing resemblance to the Boer War). Swinton’s book is in the second half of the volume.  The basis for Duffer”s Drift (if you aren’t familiar with it already) is that a young officer en route to the Boer War has a series of dreams about his first independent command. In each dream it all goes horribly wrong, but on waking he learns some lessons which he then takes with him into the next dream (without remembering the details of the previous dream). Over the course of six dreams he manages to learn enough lessons for a successful outcome.

The scenario is well set out, with appropriate maps and there is a good logical flow through the dream sequences where the young officer progressively learns from the situation. Although the situations and capabilities are not identical, you can easily compare the Boer War situation to its more modern counterpart about a century later. The lessons are broadly similar, and for those interested in how to train young officers or soldiers then it makes a worthwhile read.

Enhanced by Zemanta

Book Review – Blitzkrieg Legend

"In the West (Western campaign).- Panzer ...
“In the West (Western campaign) – Panzer II and Panzer I in the woods; KBK Lw Kompanie Luftwaffe, “Luftwaffe war-reporting company 4” (Photo credit: Wikipedia)

The Blitzkrieg Legend: The 1940 Campaign in the WestThe Blitzkrieg Legend: The 1940 Campaign in the West by Karl-Heinz Frieser
My rating: 5 of 5 stars

As part of the planning for the megagame War in the West I bought myself a copy of Blitzkrieg Legend because it is the German Army’s official history (although it didn’t get written until the 1990s).

Blitzkrieg Legend Review

From reading the first couple of chapters and looking through the maps you can see the evolution of the German plan. You can see why the directive was written the way that it was in October 1939.

The most interesting thing for me is that there is no concept of a lightning war, the general staffs & high command all believe that the start of the world war was a gross mistake and spells certain doom for Germany as being too soon to be winnable. the strong belief is that the strength of the economy is what wins wars, not surprise attacks (and for my money they were right).

After the planning phase there is a fairly detailed examination of the attacks themselves. What becomes clear is how lucky the Germans were, although some of this is down to the way that the 100,000 man army has trained its troops, and this training continues into the expanded army. It is human factors rather than technology that makes the blitzkreig work. The Germans were exceedingly lucky, when they infiltrate forward and put small parties over rivers and obstacle the enemy retires rather than counter-attacks.

I would certainly recommend this book strongly to anyone who has an interest in WW2, and particularly the Fall of France in 1940.

View all my reviews

Enhanced by Zemanta